yuzu astc recompression. • 2 yr. yuzu astc recompression

 
 • 2 yryuzu astc recompression 5GB or less

cpp:operator ():108: -- Renderer. 8. I tried both automatic and low profile settings, as well as high performance settings. I haven’t crashed a single time and I’m almost finished. CPU ASTC decoding: makes a very quick exit to menus, but after like 2 min of game in depths the game start stuttering hardly (stutter every like 0,2 sec) until closing emulator, making unplayable. 4. Basically nearly every time the game blurs out the screen, this happens. I know this is old (googling optimal settings brought me. While this was true for most issues, Pascal is still hitting some of the old problems, like crashes with ASTC texture decoding enabled. 89 and 8 bits per texel (bpt). ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;You're done now. Hey OP, set ASTC recompression to Uncompressed, having it on causes the stuttering (at least on my system. txt. Instant dev environments. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. Yuzu often uses vulkan functions in non-standard ways that haven't been tested, exposing bugs in mesa and the vulkan driver. ucsbaway • 22 days ago. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. 4. I planted it in ground on. 8x2 DDR4. Set it to 2GB. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. ASTC recompression on uncompressed, you have the VRAM for it. The graphic was expected to be rendered normally. The bit rate choice is independent of the color format choice. Async ASTC decode (hack) causes texture corruption. ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format. For some reason only on this version this problem isn't happening. Changing a weapon, the game freezes for several seconds. YUZU version: EA 3631 TOTK version: 1. Hey guy's, got some news for the gloom glitch, download the 3602 EA Yuzu and make sure you toggle "ASTC recompression : BC3 (Medium Quality)" in the advanced video settings. czz, the "real" extension of the file leads me to dead end. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. com"Yuzu Emulação Fãs · December 28, 2021 · · December 28, 2021 ·How to Install the Mods for Tears of the Kingdom Yuzu. Now Launch Yuzu. Force maximum clocks Disabled. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. this is not mobile. 95. This can be set on a per game basis with custom configurations. It's from PR 10398. Something has definitely been a step backwards. Open the Settings menu by clicking on the gear icon on the side toolbar. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. I've seen posts that older AMD cards such as the RX 570 have issues with it (I've also seen one person mention it about the RX 590, which doesn't require recompression, which might isolate the issue to decoding, but if I'm being honest I can't remember if they maybe had. (I also have a 4gb gpu), but ASTC recompression set to bc3 (available in yuzu ea) fixed this for me. 3’s . GRAPHICS - GRAPHICS. Thanks in advance. 说那么多总结,就是把图形和高级. The settings I've been using so far are: GENERAL. 5. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. 1 graphics drover code has added support for software-based decoding of Adaptive Scalable Texture Compression (ASTC) textures via compute shaders. 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. The OP's too focused on the fact shader caches are transferable but forgot the ASTC implementation in TOTK caused the broken Garbage Collector crashed Yuzu with VRAM and device loss errors. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. 2/ Shadows - 512x/ Sweetmini 1080p Fxaa off/ Ui Black screen fix/ update 1. Progress Report July 2023 - yuzu. txt. My Computer is having some odd issues with emulating tears of the Kingdom. Accelerate ASTC texture decoding Enabled. you can try playing the game and using the emulator on. ASTC recompression: BC3 (Medium Quality). zip file here. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a driver level. 9. 0. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. Manage code changes. with ASTC recompression set to Low and all mods disabled. Right click the game in yuzu’s game list and select Open Mod Data Location, then place the folder of the compressed file in the location that yuzu opens. Thanks. 3. (Fixed) Turns our I put the firmware files in the wrong spot. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. Transferred save from Ryujinx. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. 3. One way to get some way towards this is to use a lossless compression (e. Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. Asynchronous GPU adds an additional CPU thread to the GPU rendering process, so basically use more CPU for the GPU section of the code. Other game seems fine (10 minutes of MK8 and BotW without crash). YUZU version: EA 3631 TOTK version: 1. this worked for me ty. 84: GeForce Game Ready Driver | 545. I think the current value is close to 85 or 90% of total VRAM. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. Hopefully, this works for you as I had this issue. 2. Other add ons and updates work just fine with Violet and TOTK. 5k. C. Again, the spec has a long, incomprehensible code snippet defining the process. The best setting for AMD integrated is to have more than 12GB of RAM. As usual, look-up texture it is. txt With vulkan, game is find after loading save, but crashes (after using all vram maybe) when using elevator, log: yuzu_log_vulkan. Settings glossary Yuzu Support GoldenX86 April 24, 2023, 7:29pm 1 This is a simple list of most yuzu settings and their intention. One of the devs of yuzu even tested things himself with a rx 560, to find out what is causing those menu freezes. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. try accuracy setting "Normal" it gives me an fps boost on my low specs. 0. With this fix you should get the same results as in older Unity version such as 2018. According to everything I've seen on the matter, ASTC recompression is designed for 4GB (BC3) and 2GB (BC1) cards. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. if you have "ASTC recompression" set to BC3 or BC1, you need to enable "Decode ASTC textures asynchronously (Hack)". Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. BC3 is 6GBish, BC1 for 4GB or less or steam deck. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. mesa/st: do not use memcpy when using compressed fallback. 🤦🏼‍♂️ I’m sorry would you still recommend using the ASTC Recompression?Totk freezes when using menus. A hashmap of the texture address is created if it does not exist in the hashmap. Half of the games I play on deck are on yuzu, you don't know what. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. System Configuration. 6f8d] yuzu stubbed. With that cpu you should be fine, just make sure you have latest gpu drivers, os updates, and latest Yuzu version. 1 3 comments Add a Comment krautnelson • 3 mo. The bit rate choice. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. No reshade installed. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. Code review. Hi Guys. Accelerated ASTC decoding is already great, however the recompression process is a burden on the CPU. here are the logs: [ 0. ;. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. 40GHz GPU/Driver: NVIDIA GeForce GTX 650 / NVIDIA 474. CPU: Intel(R) Xeon(R) CPU E3. • 6 mo. Fair enough, but the real extension is . But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. astc files are common for mobile games. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. com find submissions from "example. Support has also been added for many new systems and emulators. try setting ASTC Recompression to uncompressed and turning barrier feedback loops off. #11792 opened Oct 15, 2023 by boludoz Loading…. The ASTC format supports RGBA and is suitable for power-of-2 aspect ratio dimensions. On Yuzu latest version, today the Early Access 3621, whatever I choose, Vulkan or OpenGL (any OpenGL), whatever the resolution, even with mods or recommended presets, I never get more than 25-30 fps, with frequent drops around 13-16fps when outside. Feb 5, 2021. Whilst using BC3 may have some small stability gain, it comes with an equal small decrease to texture quality. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None FSR Sharpness: 88% Adv. Vsync Immediate (Vsync. 3 RAM: 16GB 3200MHZ. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on. CPU. This is an inherent issue with yuzu. yuzu-emu. Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). . It's settings>graphics>add app. Graphics -> Advanced -> ASTC Recompression, BC1 or BC3. Plus hard crashes in both. 7. Yuzu. The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. Fr, it improved my FPS by alot. Early Access 2502: - Adds "Extended memory layout" support. • 5 mo. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. See more posts like this in r/yuzupiracy116. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. SilentStorm-1986 changed the title ASTC Texture Recompression ASTC Texture Recompression Glitch Jun 13, 2023. 32GB DR4-2666 RAM. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. Ryujinx 1. Using any setting besides Uncompressed will disable what is set in Accelerate ASTC texture decoding, as recompression is done only with the CPU for now. Reset Yuzu settings in Configure -> "Reset All Settings" button. Which is weird since I only have 4gb. Reply Melodic-Pass4755. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. astcenc 2. Feb 5, 2021 Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming. It gets really unplayable when I have to constantly switch weapons. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. com"Basically, since I'm forced to use the BC3 recompression (no compression: VRAM peak 3,9 GB, BC3: VRAM peak 3,5 GB) of the ASTC textures, I have a 5 second freeze every time I close ANY type of menu (weapons, map, skills, etc. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. V模式有卡顿的可以看看ASTC的设置. I personally don't have crashes with default settings, already finished the game in ~25h and I'm now exploring in end game, trying to. Rooknoir. System Configuration. cpp:UDPClient:139: Udp Initialization started. The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. Intrigued by a video about someone growing Yuzu in Victoria BC, I got one in the spring. org. The ASTC Encoder "astcenc" compressor is our texture compressor for this format, available as an open-source project on GitHub. Running yuzu 1622 on Vulkan with following settings: Accuracy: High. Host and manage packages. Averages in Wooded are pretty much the same, maybe a few higher on unsafe and averages in Sand are maybe 5 higher. First is enabling Accelerate ASTC. So far getting 30fps in the open world and sky with slight stutters, Depths are a solid 30 and 20-25fps in towns. At last, add the. RetroBat V6. Other than this and the Issue 1320, the game plays beautifully on a GTX 660 with BC1 ASTC Recompression. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFF Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. Code; Issues 1. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. 此选项可降低显存消耗4到6g显存的用户建议Medium Quality4g以下请使用Low Quality如果还是不行,请调低渲. Share. In order for us to provide better support, we need to see the log generated by yuzu. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. #11777 opened Oct 13, 2023 by german77 Loading…. New PR:textures: astc: Make CPU ASTC decompression paralleli9 11900K@5. But now is all clear :) thanks again . I'm aware this card doesn't meet the minimum Vulkan requirements as stated in the log file (708 & 775), but if there was any workaround for this, it would be amazing. Currently undergoing review, hopefully it gets merged soon so the less fortunate can get in on the fun! Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but. Presición: Auto o Impresiso. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. This should speed up loading times even more and reduce stutters. Disabling the update makes it work fine, I'm also just curious on what could be making this happen. This leaves M prone to quantization during. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. ASTC: Recent format designed to supersede prior formats. Now, you will need to copy and replace the files inside the Firmware 16. First on the list is a major overhaul for GPU ASTC decoding, for both OpenGL and Vulkan APIs. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. r/emulation. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. Set Vulkan as the renderer. Stuttering in ToTK. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. mesa: add _mesa_unpack_bptc. 5 helps with stuttersSince I have only 4 GB of VRAM, I decided to use ASTC Recompression Method. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. \* Limit speed percent 100% \* Multicore CPU ON. Hey OP, set ASTC recompression to Uncompressed, having it on causes the stuttering (at least on my system. I grow them inside in a grow tent enclosure. RetroBat V6. A new video shared by Alexwpi Game on YouTube. The only option in the advanced list that is not checked is to force maximum clocks and ASTC recompression i sset to uncompressed best quality. 0 Recommended Mods: . ASTC provides a wide choice of bit rates when compressing images, between 0. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. of ARM Ltd. Texture Recompression. The Nintendo Switch is capable of decoding these textures natively in hardware, but it’s a feature. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the. Go to the image settings with preview under 3d settings. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. 1. Download RetroBat-v6. Reply reply. 5. Set it to Vulkan in settings. I have searched the existing issues. Enable ASTC in. 0. (3617/ToTK). The ‘astcenc’ ASTC compression tool was first developed by Arm while ASTC was progressing through the Khronos standardization process seven years ago. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. I have a 1650 Super with 4GB of VRAM, which by today's standards is a very low-end card, and I have no issues running TotK with uncompressed textures. Reset Yuzu settings in Configure -> "Reset All Settings" button. - Accuracy Level : Normal- Anistropic Filtering : Default**- ASTC Recompression Method : Uncompressed (Important!) (BC1 can increase fps, but delay 2-3 seconds when changing ability or weapon)**- Async Presentation : Enabled (Optional, no significant difference) Preview : Resolution 1,5x. テクステャの品質と引き換えにメモリを節約し、それに伴ってパフォーマンスがアップするという事. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. Valheim. 3G RTX 3080 OC 2160P ( Recording ) Yuzu EA 1793It makes it much easier going back in case you don't like something that's going on with the updated version. ASTC Decoding Method: GPU NVDEC emulation: GPU Video Decoding Resolution: 1X (720p/1080p) Window Adapting Filter: Bilinear Anti-Aliasing Method: None FSR Sharpness: 88% Adv. You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =Disable ASTC decoding: emulation > configure > graphics > Accelerate ASTC texture decoding. This might be a similar issue #10239 but the log files shows different errors (I don't get a devise loss occurred error). Code review. My specs: - Ryzen 5 5600H. *Sometimes* the freeze doesn't occur, but most of the time it does. comes in! Some games, namely Astral Chain, use ASTC (Adaptive Scalable Texture Compression) to compress their textures. 5 - 1920x1080 resolution Use 3840x2160 resolution if you. 1. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. Reason for Insane CPU usage. The latest drivers where ASTC texture decoding is working without crashing on Pascal are version 512. The first one provides lower quality textures, allowing saving more than eight times. I'd advise waiting for that feature as it makes the game much more playable. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. BC1 is the recommended format for 2GB and AMD igpu users. yuzu’s weapons in this fight so far were multithreaded CPU decoding, and GPU decoding via compute shaders, which takes advantage of the huge parallelization power of modern GPUs. For some reason only on this version this problem isn't happening. txt. ago. . Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a. EA FC 2024 [v131072 + update v1. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. 75x but it's not working (still around 15-20 fps). Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. Sep 2, 2014. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. i had to turn OFF the following: maximum clocks, reactive flushing, asynchro shader. Smaller details. In particular, for dark pixels, the format will try to mix large RGB values and small M values. Force maximum clocks enabled. com find submissions from "example. 3. GRAPHICS - GRAPHICS. I use Accuracy: Unsafe all settings checked and ASTC Recompression BC1. In order for us to provide better support, we need to see the log generated by yuzu. txt. In the advanced tab: Accuracy on High. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Hopefully it helps counter the. What happened is all the settings for it went under 'ASTC Decoding Method' in the first tab in Graphics (Graphics setting, Graphics tab). Create ASTC textures faster with the new astcenc 2. AsrielDewitt commented on Oct 6. yuzu Version yuzu 1539 Description The game starts up just fine but crashes not long after the story mode button is pressed. yuzu_log_opengl. 0 and higher. 0 coins. Bsod's video said 50-600% boost depending on the game, now I didn't expect full performance but I thought it would at least get 50% boost not like 10%. 8x2 DDR4. The blend are a heavier physics motor, massive amounts of shaders, and the ludicrous use of enormous ASTC textures has carried emus to their knees. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. Accelerate ASTC texture decoding Enabled. 8. 1 3 comments Add a Comment krautnelson • 3 mo. * CPU accuracy auto. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. One last note: ASTC compression takes time for best results. I also play on 720p handheld mode. S3 Texture Compression. On Ryjunix i either get direct crashes without texture recompression, and when its turned on, the cpu starts after 10-20 minutes all of a sudden to get to a nonstop 100% load, and wont go down anymore. 119. Resetting Yuzu Settings Detailed Setup Mods Download Quick Setup ; Recommended Game Version: 1. Maybe ram is too low for it. Hello all. Yuzu 1498 TOTK 1. Radeon Vega 7. com"Stopped playing 2 days ago, and now after updating Yuzu, the game just starts crashing when I open the game (during the "Launching" screen). the ASTC recompression method must be set to Uncompressed, and Enable asynchronous presentation should be enabled if you’re using Vulkan. Next, right-click on the game tile in the main menu and go to properties. gidoly commented Jun 13, 2023. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). Released 4 days early for members. mesa/st: avoid double-mapping if both images are the same. Screenshots. Using. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. V模式有卡顿的可以看看ASTC的设置. Ladies and gentlemen, we present you ASTC recompression, a new option available in Emulation > Configure > Graphics > Advanced that intends to reduce VRAM consumption by. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. -ASTC recompression set to: uncompressed best quality根据内外网提供的数据出现此类问题的主要原因是由于显存只有4G的显卡导致。数据来源柚子进展报告1、因为王国之泪使用的ASTC纹理解码,而现在的pc不管是台式还是移动pc的GPU原生并不支持解码ASTC(甚至与最强的GTX4090在解码ASTC上的性能都低于switch,这是一个很悲催的事实)。Games developed by Platinum (Astral Chain, Bayonetta 3) tend to use them. ASTC texture could then be hashed+discarded and native GPU texture cached in system memory or even disk, so that another recompression would only happen if new hash is found. I’ve recently upgraded my build and am looking for the most recent fps patches and yuzu builds so I can get the most out of my hardware. Hi Guys. using compression without async decoding = freezes. 98, and you can mitigate this by using texture recompression. When I switch weapons or open any menu the game will freeze for a couple seconds. On Yuzu, I. The mods are: (FPS++ 20 fps) and (Shadow Res 256x). It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. 贴吧违规信息处理公示. 0 Beta (2023-10-01) Pre-release. You must evaluate your particular needs, desires, and content. Screw this. Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. 5. One last note: ASTC compression takes time for best results. Hardware accelerated transcoding will fix this issue.